Research and Data on Keyboarding

General Info:http://en.wordpress.com/tag/how-to-teach-keyboarding/
Should Keyboard Covers be used?: http://keyboarding.wordpress.com/category/research/
Keyboarding Research and Guidelines: http://keyboarding.wordpress.com/category/who-teaches-keyboarding/

Keyboarding Posture:

  1. Sit up straight.
  2. Center body to the "h" key with elbows at sides.
  3. Place feet for balance.
  4. Curve fingers over the home keys.
  5. Keep wrists off the keyboard.
  6. Keep eyes on printed copy.
  7. Key by touch.

Keyboarding Resources for the Classroom:


Keyboarding Rubric:


Basic Tutorial Sites:

PowerTyping: http://www.powertyping.com/
Learn Keyboard Typing: http://www.learnkeyboardtyping.com/
Typing Test Online: http://www.testmytyping.com/typing-tutorial.php
Keyboarding Practice: http://www.davis.k12.ut.us/cjh/appliedtech/Business/Keyboarding/d1homerow.html
Principles of Effective Learning: http://typing-lessons.org/index.php?e=preliminaries_2

Good Practice Sites:

Power Typing: http://www.powertyping.com/rain.shtml
Dance Mat Typing: http://www.bbc.co.uk/schools/typing/
Keyboarding Skills: http://gamequarium.com/keyboarding3.htm
Baracuda Typing: http://www.powertyping.com/baracuda/baracuda.htm
Cup Stack Typing: http://www.novelgames.com/flashgames/game.php?id=5
Keyboarding Sign in: http://www.e-learningforkids.org/Courses/Keyboarding_Skills/index.html
Typer Shark:http://www.popcap.com/games/free/typershark

Keyboarding Curriculum:

Standards Alignment:

Below are instructional standards from the International Society for Technology in Education (ISTE) 2007 National Educational Technology Standards for Students (NETS-S), outlined below (ISTE, 2007):
1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression.
6. Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
a. understand and use technology systems.
b. select and use applications effectively and productively.
c. troubleshoot systems and applications.
d. transfer current knowledge to learning of new technologies.
Grades PK–2 (Ages 4–8)
The following experiences with technology and digital resources are examples of learning activities in which students might engage during PK-Grade 2 (Ages 4-8):
1. Illustrate and communicate original ideas and stories using digital tools and media-rich resources. (1,2)
7. Demonstrate safe and cooperative use of technology. (5)
8. Independently apply digital tools and resources to address a variety of tasks and problems. (4,6)
9. Communicate about technology using developmentally appropriate and accurate terminology. (6)
10. Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and Web sites. (6)
Grades 3–5 (Ages 8–11)
The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 3-5 (Ages 8-11):
8. Practice injury prevention by applying a variety of ergonomic strategies when using technology. (5)
(from: http://keyboarding.wordpress.com/category/research/how-fast/)

from Utah: http://www.uen.org/cc/uen/core/pub/displayCoreCourse.action?ccId=2033